Showing posts with label blend shapes. Show all posts
Showing posts with label blend shapes. Show all posts

11 February 2015

Weighted with painting

Flipping hell.

Well, i've been avoiding binding / weighting my character mainly cause it's not a process I particularly enjoyed last semester, and as per usual now that i'm doing its screwing me over and i'm beginning to become a fan of it.

Now that I actually understand what i'm doing and why etc, i've found myself sitting her for 2 hours just doing the bloody leg. Making mistakes and finding ways to rectify it.


Basically all the little bits of armour are annoying, so i've realised that I don't need to actually bind them / weight them, by grouping and parenting them to the relevant skeleton they should work... in theory. By doing the same method for the eyes /teeth etc I should also avoid the problems I was having earlier with deformations and looking all crazy.

The whole process has also alerted me to other issues like making sure things have been scale constrained to the skeleton after deleting mesh history. oops.

Also threw in a global move control for good measure!



I've definitely learnt the most about Maya through the rigging / binding process. Most importantly I have learnt that the process needs to be done with a glass (or 3) or gin.

No wonder the boob was screwed...

UPDATE #1:
So I was wrong, weighting is still kicking my arse and not playing ball, but I may have found a way that listens to me more! I might try making a few of the trickier tweaks listen to me via the Component Editor.



ALSO on a brighter more 2D note, i've discovered Blank on Blank - animations of interviews from famous people (dead or alive).


I've been listening to a lot of Elliott Smith again lately so this was pretty cool to see. Once i'm out of heavy 3D mode with this project and Going Live i've bribed Natasha into giving me some 2D lessons hehe.

UPDATE #2:
So with a clear head and the soothing sounds of the Buffy 'Once More with Feeling' soundtrack cause i'm cool and diverse like that, Weight painting has suddenly clicked (as stuff usually does with me when I leave it alone).

I'd been view each influencer as their own separate influencer... if that makes sense - it hasn't really occurred to me that the weight influence on one influencer affected the weight painted on another one - e.g that they were split percentage wise. So I was just whacking 100% everywhere not understanding why a change i'd made earlier had suddenly disappeared. How ridiculous.

So with a song in my heart and a skip in my models step, i'm finally making a dent in my weight painting schedule.


23 January 2015

Trouble Shooting, Trouble Blending, Trouble In Maya Paradise...

Well maybe that's a but dramatic, but still.

SO i'm in the home stretch of my rigging process - before the final bind and weight painting. Working on the blendshapes and binnding tests has highlighted some aspects that need to be tweaked.

Due to the lack of bone/joint in the jaw, I can't get the teeth to move with the blending faces. So instead of my September reaction (which would have been panic), using and abusing Maya these last couple of weeks have given me potential solutions to this. As the mouth wont be moving THAT much in my animation, i've decided to add Set Driven keys to the upper and bottom set of teeth so I can rotate these via the head control when needed.

After being mocked by the eye brows, i've decided to create a separate blend shape for each eyebrow so I can control them individually without affecting the rest of the face.

These are probably the longest way to do things, but i'm trying to think practically, about the skill set I currently have, and how I can apply what i've learnt. AND i'll be the one animating her so i'll know where everything is and what it does :D

Some quick renders!






LATE NIGHT BLEND SHAPE UPDATE
SO after refusing to be bested, I wanted to investigate the mystery of my dodgy blendshape eyebrows even further. After lots of tests I realised that my issue was that I was just moving the eyebrow object on the new blendshape face instead of moving the vertices!

So now that i've done that all blend faces are loving me and working properly =D


I've also been looking at other models for a bit of inspiration.


Time to revisit the textures. I'm thinking of using Maya's paint feature...

Music to blend to: 
Ghost Love Score - Nightwish
8-Bit Bjork!! Stonemilker/Unravel - Bjork