Showing posts with label storyboard. Show all posts
Showing posts with label storyboard. Show all posts

28 January 2015

Colour Me not so clueless

I've been working on my colour script, I really needed to make some final decision on my colours and textures (to much umming and ahhing)

I kind of had an idea of the scheme I was going for, but still wanted to use Adobe Colour CC to make sure I was using complimentary shades and tones. There are a couple of things like the plant at the end that break up the colours, and I wanted to make sure they did this without throwing everything off. Also needed to make sure my character stands out from the background

These are the colours i've gone with:



And here is my (first ever) colour script capturing key scenes from my story. Huzzah.

Still need to pull together my animatic and 3D previs... which might take a bit more time. Will also be working a new storyboard for Amit's project.


I'm also in full storyboarding mode for other projects - i've been pulling together the one for our Going Live project, i'm also working one one for Amit's final project.


The process is really getting me thinking about more than just drawing. Storyboarding is really helping me to explore and understand the importance of angles, scenes and key pieces of narrative. I'm definitely getting quicker at doing them (I think my anatomy practice is helping my create poses much quicker).

2 November 2014

All Nighters, Apples and Animatics

Really getting into the pre production for this 2D project... decided to finally start and complete my animatic!

First time i'v every made so had a look at some to make sure I was doing it right.
I had a look at a few of the chapter Animatics for The Legend of Korra:


The only really difference really is that mine is in colour as I exported the frames directly from my storyboard.

I had a go at trying it in Flash, but it wasn't really giving me the results I wanted, so I moved to Premier Pro as I can use it a lot quicker and chuck in a couple of the effects I wanted.

As my project places emphasis on music I cut the sequences to the tracks as carefully and as closely to the beats as possible especially as there are points in the 2 tracks that pull the story forward and convey the ideas/emotions i'm going for.

I'm really happy with it. It runs for just over 2 minutes which is perfect as I'm aiming for no longer than 3.5 mins and I wanted to account for an extra 1 minute for a proper and more complete dance sequence - which I know will be the trickiest bit.

What was really useful is that it highlights the gaps in my scenes and where I need to make sure there's action / movement happening so the frames don't drag out. I'll probably update this with a couple of extra frames / loops at the beginning and during the dance sequence.


The first track is 'Via Purifico' was composed by Nobuo Uematsu for Final Fantasy X - I won't be using it for the final thing, but it's very close to the sound I was going for when designing my character ad story. The next track 'Hope' by Old Lumps is exactly what I had in mind for the story and i've gained permission from the composer to use it - but it's still early days so there's every chance this could change.

23 October 2014

Week 6: Storyboards, Space & Sounds

This week is Reading Week, so really wanted to dedicate this time to finishing my character and storyboard for my project!



This may be subject to change, but storyboarding it has at least help me flesh out my ideas and find where my weakness' or difficulties may arise. For instance, although the story is pretty simple, creating the dance sequence will be the most difficult bit, and this all solely dependant on the music, which i'm also working to get sorted out!

But really happy with it over all!