16 January 2015

So it's 5am....

And I think that's a perfectly acceptable time to blog and announce that I have FINALLY finished rigging (not including the face or weight painting, but still).



It's been a much longer process than I expected the second time round, but mainly due to the complexities of the rig. I DEFINITELY learnt a lot from this process, and again I feel like I know Maya a little better. But the main WIN from this is that I can now spot issues with the rig and know how to address them / where to look to amend etc. I usually would have had a wtf moment and restart from my last point, but working with the Node, Connection and Script editors has really helped.