Rude Head |
Stray data cube thing hiding in the Optical sphere thing |
HELLO T-POSERRR |
Creating the Market Set ready to import onto new Actors for my dance data |
It has been VERY flipping useful!! I've been having quite a bit of pooping in the torso points and the T10 in the lower back.
RIGID BODIES AND THINGS |
Naming Conventions
After many an hour of Dawson's Creek (and proud) a dark cloud of data error began to loom.
SO after my T-Pose I started attempting to import the T-Pose marker set over to new actors and aligning these with the dance data... and thats when new problems started. They were over okish, but then the arms were getting all twisted up funny, and I realised that some of the data names were incorrect... the whole upper half of the body had switched sides (right side data was marked as left) and I had to spend some time figuring out how to clean these up as this would impact all my dance stuff.
But once I sorted that all out normal business resumed! Bloody hell I learn a lot from all these problems.
Not gonna lie, i'm a massive fan of this process, data is fun. ack.
Although, in figuring this out I still couldn't work out why the arms were twisting wrong - I was more than ready to fix this all in Maya, but theennn Chris suggested that I double check that the points for Wrist A and B were in the right place.... and obviously they were now. HA. Arms are now fixed!
Character Transfer
All dance FBX files have been set up (12 in total) and i've been doing a little bit of clean up - and re-setting up rigid bodies and checking for errors. The rest will probably be tweaked towards the end in MB or in Maya, as my main issues based on the actor, appear to be the mesh penetrating itself and a bit of elbow popping.
I'm now at this glorious stage and it has been less kinda. I've had to rename the joints of my model as per MB's naming conventions so the character control can line up...
Naming convention example |
I've been semi successful, but when it comes to them transferring the actions to that of the relevant actor the rig is moving but my model isn't. Woe is me...
I'll crack it. If not tonight then i'm meeting up with Chris again this week for the last bit of our tutorial to then get my files back into Maya for extra crazy times...
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In other art life related new...
I have become semi- Tumblr famous over night....
A quick Orange is the New Black bedtime sketch has landed me nearly 9000 reblogs on Tumblr (6000 when i first saw it) AND featured as one of Tumblrs top photos...
Now... whilst i'm no stranger to these types of numbers for the bands I worked with for my last job, this is DEFINITELY new for anything i've done artwise... O_O