We did some rendering and compositing with Sean this week using a model he'd constructed. I'd taken it upon myself to name him Julian.
I found the rendering process itself a little tricky mainly because theres so many bits of information and setting to remember if you want to get certain results, but I know that'll come in time.
We also did some comping for the rendered image in Nuke - again I found all the bits of info a little tricky to take in, especially as Nuke is still very new to me, but i'm hoping to get in some practice over Christmas.
I'm a massive fan of the node system that Nuke has and I think that'll definitely help me with my process.
So I decided to quickly throw together a basic model of her space capsule. I look at a couple of references for the texture.
Reference image |
My basic space pod model |
I'll include it in my final image and will paint the background in Photoshop.
UPDATE:
I've finally posed my character and done a bit of weight painting on somme problem areas like the arm bend!
I also mucked around with making some differenct facial expressions by important the face into Mudbox and sculpt editing it on different layers then importing it back into Maya